QUANTUM HUMAN-GAMERS: MIND CONTROL DISCIPLINE Paperback – December 21, 2025

★★★★★ 4.8 15 reviews

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Management number 220514781 Release Date 2026/05/03 List Price US$9.54 Model Number 220514781
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Are you mentally prepared for future gaming hands-free control devices? Are you thought disciplined enough to control gaming-characters, objects, stimuli with just your mind? Prepare for the future of gaming by intending MIND CONTROL DISCIPLINE beginning HERE AND NOW! Learn how to master gaming-skills involving vision, perception, hearing, sensory, movements, behavior, emotions, learning and memory, info-processing and much more.Quantum Human-Gaming is a thought experiment involving an alien-neuroscientist designed "quantum-gaming helmet" with fMRI capabilities. After centuries of aliens living on earth, including underwater, under icesheets and in orbit; aliens had captured and released thousands of human-animals, developing an impressive medical and psychological collection of knowledge.Witnessing human-animals leave the trees and slowly become modern humans. Human technology advanced enough, that alien-intelligence officers developed a plan to convince human-gamers to voluntarily and excitedly place an alien quantum-fMRI-gaming helmet on their head, and further play alien-videogames designed just to learn everything about the human animal they could possibly obtain. These quantum-fMRI-gaming-helmets were completely enclosed. No outside light or sound could penetrate the helmet. After the human-gamer slips the helmet on, it modifies the neck area to comfortably seal off the outside world.Alien-intelligence identified as many military pilots and others who they believed would become a threat in the future to aliens. Alien-intelligence proved very accurate in their predictions of who would accept and actually wear their intelligence gathering quantum-gaming helmet; not one human-gamer turned down the opportunity.Human-gamers were unaware that the quantum-gaming helmet was of alien design. Courtesy of the internet, human-gamers were playing alien-videogames against actual alien-gamers in single one-on-one gaming. Human gamers in team-gaming sports were also playing alien-gamer teams; allowing alien-neuroscientists to gain valuable human-animal cooperative social information. Military themed alien-designed videogames offered valuable intelligence in how human-individuals, groups, teams and battalion sized military units respond to specific types of incidents. Read more

ISBN13 979-8279313716
Language English
Publisher Independently published
Dimensions 6 x 1.07 x 9 inches
Item Weight 1.75 pounds
Reading age 10 - 18 years
Print length 473 pages
Publication date December 21, 2025

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